A chaotic ball-rolling roguelike incremental where you shoot balls, rack up points by bouncing and colliding, and upgrade your build to reach 2000 points. 

How to Play:

  • Click anywhere to roll all balls at once.

  • Watch them bounce and collide for points in 2 seconds.

  • After each round, buy items from the shop and improve your run.

  • Level up for run-defining perks.

  • Try to reach 2000 points!

About This Prototype:

This is an early prototype designed to test core gameplay and progression speed. Expect bugs, rough edges, minimal UI, and limited options.

----

The full game is different from the prototype.  

I will leave this page so people can try the old idea

Buy Ballotoro on Steam

Buy Ballotoro on Itch

Updated 4 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorFlatCat
GenreSimulation
Made withUnity
TagsCasual, Cozy, Incremental, Mouse only, Physics, Roguelike, Roguelite, Short, Singleplayer
LinksSteam

Development log

Comments

Log in with itch.io to leave a comment.

Full version

I will leave the prototype so people can still try the old idea.

Removing most stuff. The next update is coming soon.

If you are interested in knowing the process, read this

Devlog

I passed 42 rounds! Also some of the upgrades don't seem to do anything btw. :/

A quick update. There will be a big overhaul.

Based on name, this sounds too similar to balatro

True

but this game has balls

The level up option that's supposed to give balls 5 value when they have no value, does nothing currently. Balls with 0 or below value, still have 0 value.

Thank you for the feedback.

I'll take a look at it.

(1 edit)

New update released!

Based on feedback, it adds clarity for stats and adjusts overall gameplay.

A few more items and perks.

Amount and Luck don't do anything right now. I'm exploring ways to make the game more exciting (other than ball touching others)

It took longer than I thought. Be sure to try out and break it.

And let me know what doesn't work.

Wishlist on Steam

Why is this listed as an idle/incremental game? It is not idle at all and has the same ending as any arcade game

(-1)

Thanks for checking out.

The game is tagged as roguelike and incremental.

Itch.io likely groups those tags together, which is probably why it’s showing as idle too.

great game !!! reminds me of balatro... wonder why......
i would definitely appreciate different items having different values, otherwise rerolling is completely useless as you always get 5 gold per shop, each item costs exactly 5 gold, and a reroll means youre missing out on an item and would have to reroll 4 more times for it to be worth it, if that makes sense

Thanks for the feedback! The current design aims to keep the shop simple and focused on quick decisions, but I’m open to adding more item variety in the future to make rerolls more meaningful.

(+1)

Thanks for the feedback so far! A few common things stood out—stats need more clarity, and the text issue is due to WebGL limitations. I’m looking into a small update to address these. Appreciate everyone giving it a try—it really helps!

Fun little prototype. I'd love to see how this game turns out. Genuinely the only problem I have with it is I don't quite understand what the gathering stat does.

(+3)(-2)

I don't know if the dev tested his own game, but apparently not since every text is broken, nothing is readable.

(+2)

That is not a problem I have. It might be something on your side.

(+1)(-4)

You might be drunk since even the dev admitted it

(+3)(-1)

I literally don't have this problem. Just because the dev said it was an issue doesn't mean it happened to me.