#3 - Ballotoro released. What's next?
🚨
So Ballotoro is a short, chaotic game about rolling a ball. It's out now.
It was built in just one month, and while I don’t expect it to sell long-term, I’m genuinely happy to see people playing it.
Ballotoro taught me a lot about game development.
It’s simple, messy, and fast — and that’s exactly what I feel "fun".
Before this, I was working on a much bigger project called End Turn.
It had a unique idea, and I pushed "hard" trying to make something grand.
But a year flew by, and I burned out. It stalled.
Now, after finishing Ballotoro, I finally feel like maybe I could return to End Turn —
But this time with a better foundation and a clearer mind
(Actually, I don't know what my brain is doing sometimes.)
What’s next?
Not sure yet. But I’m moving forward.
Thanks for trying out Ballotoro — even a short game means a lot when someone chooses to play it.
Ha, ha… One day.
--
flatcat
Ballotoro (Prototype)
Roll balls, earn points, upgrade your run. A short chaotic prototype to test core loop and progression.
Status | Prototype |
Author | FlatCat |
Genre | Simulation |
Tags | Casual, Cozy, Incremental, Mouse only, Physics, Roguelike, Roguelite, Short, Singleplayer |
More posts
- Devlog #2: Random is Fun16 days ago
- #0 - Update v0.3.5 out now31 days ago
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