King Duel
This prototype tests whether the core idea is worth developing further.
βΆ This will not be an easy game. There is no win condition in this version.
It will take about 10 seconds to load.
π Prototype available until July 21, 2025.
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HOW TO PLAY
Use the mouse to choose a unit
Drag it into a slot to summon it
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You know how modern games are about going fast with 1-2 turns kill?
I think it's more interesting and engaging
When we go back and forth with the opponent
Just like in a final battle
So here is a buff management auto battler
You are the blue king
The king does auto-attack. Which is weak.
Luckily, you can summon units. Which are strong
Each unit will help you, such as
buffing,
working with each other,
interact with the field,
and emotional support (?)
Choices are limited
You will feel like a grand general
making the right choice at the right time
Of course
The enemy plays by the same rules
Itβs about timing, placement, and adapting
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Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | FlatCat |
Genre | Strategy, Card Game, Puzzle |
Made with | Unity |
Tags | Arcade, auto-battler, Chess, Difficult, Fast-Paced, Management, Real-Time, Tactical |
Comments
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i think instead of drag and drop it would be better you simply click a symbol and it places itself automatically
Can you explain the symbols a bit more? the hospital and the attack seem to be clear but why are there two kind of attacks?
I mean with current balance the hospital and single sword are the only two options you want to use anyways. The bomb one removes one enemy card from the same row. The Obelisk thing increases the defense stat (that appears to be completely useless). The crossed swords, I got no clue. The save tab thingy just seems to randomly change into another unit or something? Not sure.
thank you