great game !!! reminds me of balatro... wonder why...... i would definitely appreciate different items having different values, otherwise rerolling is completely useless as you always get 5 gold per shop, each item costs exactly 5 gold, and a reroll means youre missing out on an item and would have to reroll 4 more times for it to be worth it, if that makes sense
Thanks for the feedback! The current design aims to keep the shop simple and focused on quick decisions, but I’m open to adding more item variety in the future to make rerolls more meaningful.
Thanks for the feedback so far! A few common things stood out—stats need more clarity, and the text issue is due to WebGL limitations. I’m looking into a small update to address these. Appreciate everyone giving it a try—it really helps!
Fun little prototype. I'd love to see how this game turns out. Genuinely the only problem I have with it is I don't quite understand what the gathering stat does.
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New update released!
Based on feedback, it adds clarity for stats and adjusts overall gameplay.
A few more items and perks.
Amount and Luck don't do anything right now. I'm exploring ways to make the game more exciting (other than ball touching others)
It took longer than I thought. Be sure to try out and break it.
And let me know what doesn't work.
Wishlist on Steam
Why is this listed as an idle/incremental game? It is not idle at all and has the same ending as any arcade game
Thanks for checking out.
The game is tagged as roguelike and incremental.
Itch.io likely groups those tags together, which is probably why it’s showing as idle too.
great game !!! reminds me of balatro... wonder why......
i would definitely appreciate different items having different values, otherwise rerolling is completely useless as you always get 5 gold per shop, each item costs exactly 5 gold, and a reroll means youre missing out on an item and would have to reroll 4 more times for it to be worth it, if that makes sense
Thanks for the feedback! The current design aims to keep the shop simple and focused on quick decisions, but I’m open to adding more item variety in the future to make rerolls more meaningful.
Thanks for the feedback so far! A few common things stood out—stats need more clarity, and the text issue is due to WebGL limitations. I’m looking into a small update to address these. Appreciate everyone giving it a try—it really helps!
Fun little prototype. I'd love to see how this game turns out. Genuinely the only problem I have with it is I don't quite understand what the gathering stat does.
I don't know if the dev tested his own game, but apparently not since every text is broken, nothing is readable.
That is not a problem I have. It might be something on your side.
You might be drunk since even the dev admitted it
I literally don't have this problem. Just because the dev said it was an issue doesn't mean it happened to me.